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First NCAA 13 News....

Mon Mar 12, 2012 8:16 pm by splff3000

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Road to Glory

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Road to Glory

Post by Guest on Mon Jun 06, 2011 8:48 pm

Road to Glory Mode

XP you earn during your college career is spent on item packs in the Upgrade Store. These packs are built around groups of attributes for specific types of players. For example, the scat back pack boosts your acceleration and juke ability

There are 600 item packs total, and they’ll be six different ones available each week. Rarity, cost, and duration vary, but they will all be based around your position

Upgrade Store items cannot be bought via micro-transactions

Of course, there could be other micro-transactions we have just not heard about yet for RTG, but for the time being, this type of design decision flies in the face of previous EA Sports efforts where you could buy your way to being the best if you did not want to spend the time to build up your character on your own.

Lastly, as promised, here is the full list of Road to Glory details that were originally in the Game Informer story:

This year's [Road to Glory] mode is designed by former Auburn running back Alex Howell. He says his aim is to "create as much of my high school and college experience that I could through Road to Glory."

High School

Explores your high school years more in depth, so you'll play a full senior season and gain recruiting points that are based on your stats.

After each game you'll pick three local schools of varying prestige that are interested in you

Your recruiting board shows which schools you've picked and how far you are to earning a scholarship for each one. You can walk on to any school, but if you have a scholarship, you'll be able to transfer your recruiting points into XP for college

You'll play and be recruited on both sides of the ball

You can edit your HS senior season from seven to eleven games, and can import online browser-built Team Builder teams as your opponents. This lets you recreate your real-life high school team's schedule if you want

College

Coach's Trust

You work your way up the depth chart by earning Coach's Trust Points, and even when you have enough points to catch the player who's higher than you on the chart, you can then only take that position by winning a Position Battle – which is a glorified practice session

Non-starters will earn Trust Points through practices and occasions when you see the field during mop-up time, etc.

Coach Trust Points extend to your on-the-field power. QBs won't be able to call audibles or hot routes until they have earned the coach's trust

Earn enough points and you can have the chance to call plays from "Extra Plays" – an extended selection of plays than what the coach has already called. This is available in varying frequency during a game the more Trust Points you earn

The development team is also working on improving the AI play calling

XP and the Upgrade Store

XP you earn during your college career is spent on item packs in the Upgrade Store. These packs are built around groups of attributes for specific types of players. For example, the scat back pack boosts your acceleration and juke ability

There are 600 item packs total, and they'll be six different ones available each week. Rarity, cost, and duration vary, but they will all be based around your position

Upgrade Store items cannot be bought via micro-transactions

Misc.

Calendar system scrapped, and the Road to Glory presentation is similar to the Dynasty Mode's menus

The mode's menus, replays, montages, etc. will be centered around your player

Practices are now 25 reps per practice

Can save all your Road to Glory replays onto your NCAA browser page

No more study sessions on your calendar


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